SHADOW ETHER ·
The beginning of Shadow Ether. Three stories lead to Nokturn
A villa at the edge of the city, Meridian's gate, and a road through the outskirts. Helion, Krew and Dryf start far apart, but each story leads to Nokturn.

The prototype came first
The first version was made in Godot. It helped explore the story and city, but showed how much work models, environments and characters still need. The next direction is a rebuild in Unreal Engine 5. We do not yet have a finished game version in that engine.
Three reasons to stay
Helion wants to know who is using his name. A delivery makes Krew question his employers. Dryf finds a trace of someone believed dead. These are story starting points, not campaigns available to play today.
Beyond the city limits
Nokturn is the centre of events, but we also want to venture beyond its streets. Mountains, a dam and an old power station establish the world's scale and atmosphere. The gallery shows that direction and a proposed player interface.

This is where we will share progress
News will cover the world, models and mechanics. When footage comes from a playable build, we will label it as gameplay. The current images are concepts.
The planned release is December 2027. The game is at an early stage, so the date and scope may change. Shadow Ether is a separate project, not part of an Aether system purchase.
Meet the world and characters ↗